Over the last few months, I spent a lot of cold winter evening hours looking into porting ancient PHPUnit 4.x […]
In the first chapter we looked at Turba’s features, APIs, Protocols. In the current installment, I want to present the concepts and structure of the code.
Turba is among the oldest horde applications. As such, it contains parts from various stages of Horde’s development.
This will be the first part of a short series of articles exploring the Turba application and its architecture.
Part I covers all the features and integrations provided by Turba.
Part II will look into implementation, code structure etc.
Part III will consist of proposals for a changed architecture.
CalDAV and CardDAV now run off SabreDAV 4 rather than SabreDAV 2 We now support both the Composer installer versions […]
There’s sometimes a little confusion about that. Let’s answer common questions. What is Maintaina Horde? Horde is a long-living email […]